Dynamic Bone: The Ultimate Physics Asset for Unity Characters
Dynamic Bone v1.1.7 .rar: What is it and how to use it?
Dynamic Bone is a popular asset from the Unity Asset Store that allows you to apply physics to your character's bones or joints. With simple setup, your character's hair, cloth, breasts or any part will move realistically.
Dynamic Bone v1.1.7 .rar
In this article, you will learn what is Dynamic Bone and its features, benefits, and drawbacks; how to download Dynamic Bone v1.1.7 .rar from various sources; how to install and setup Dynamic Bone in Unity; how to use Dynamic Bone in Unity for basic and advanced purposes; how to compare Dynamic Bone with other physics assets in Unity; and some frequently asked questions about Dynamic Bone.
What is Dynamic Bone?
Definition and features
Dynamic Bone is a tool that applies physics to your character's bones or joints in Unity. It was created by Will Hong and first released in 2014.
Dynamic Bone has the following features:
Very easy to setup, no programming required.
Fast and stable physics simulation.
Works with Mecanim and legacy animation.
Supports all versions of Unity from Unity 4 to Unity 2019.
Mobile friendly.
Full source code included.
Benefits of Dynamic Bone
Using Dynamic Bone has many benefits for your game development process:
It adds realism and immersion to your characters by making their parts move naturally according to physics.
It allows you to customize the physics parameters such as damping, elasticity, stiffness, inertness, friction, radius, etc.
It gives you access to the source code and modify it as you wish.
It supports multiple colliders and constraints for more complex interactions.
It has a friendly and responsive developer who provides regular updates and support.
How to download Dynamic Bone v1.1.7 .rar?
Sources and links
There are several sources and links where you can download Dynamic Bone v1.1.7 .rar, depending on your preference and budget:
The official source is the Unity Asset Store, where you can buy Dynamic Bone for $20. You will need a Unity account to purchase and download the asset.
Another source is the Unity Packages website, where you can find various versions of Dynamic Bone, including v1.1.7, for free. However, this website is not affiliated with Unity or the developer of Dynamic Bone, so use it at your own risk.
A third source is the GitHub repository of Dynamic Bone, where you can find the source code of Dynamic Bone for free. However, this repository is not updated regularly and may not have the latest features or bug fixes.
Installation and setup
To install and setup Dynamic Bone v1.1.7 .rar in Unity, follow these steps:
Download Dynamic Bone v1.1.7 .rar from one of the sources mentioned above.
Extract the .rar file using a program like WinRAR or 7-Zip.
Open Unity and create a new project or open an existing one.
Drag and drop the Dynamic Bone folder into the Assets folder of your project.
Wait for Unity to import the asset and compile the scripts.
Congratulations, you have successfully installed Dynamic Bone in Unity!
How to use Dynamic Bone in Unity?
Basic usage
To use Dynamic Bone in Unity for basic purposes, follow these steps:
Select the character or object that you want to apply physics to.
Add a Dynamic Bone component to it by clicking Add Component > Scripts > Dynamic Bone.
In the Dynamic Bone component, select the root bone or joint that you want to apply physics to. For example, if you want to apply physics to the hair, select the hair root bone.
Adjust the physics parameters according to your preference. You can use the default values or tweak them as you like. Here is a brief explanation of each parameter:
Damping: How much the bone slows down due to friction.
Elasticity: How much the bone bounces back after being stretched or compressed.
Stiffness: How much the bone resists being bent or twisted.
Inert: How much the bone's movement depends on its parent's movement.
Radius: The radius of the bone's collider.
End Length: The length of the bone's end point.
Gravity: The direction and magnitude of the gravity force applied to the bone.
Force: The direction and magnitude of an external force applied to the bone.
Freeze Axis: The axis that the bone's movement is restricted to.
Add colliders to your character or object if you want to prevent the bones from penetrating other objects. You can use any collider type, such as box, sphere, capsule, etc. To add a collider, click Add Component > Physics > Collider. Then, drag and drop the collider object into the Colliders list of the Dynamic Bone component.
Play the scene and see how your character or object moves with physics!
Advanced usage
To use Dynamic Bone in Unity for advanced purposes, you can use the following features:
Modes: Dynamic Bone has two modes: Update and Animate Physics. Update mode is the default mode, where the physics simulation is updated every frame. Animate Physics mode is an alternative mode, where the physics simulation is updated only when the animation is updated. This mode can improve performance and stability, but it may cause some delay or jitter in the physics movement. You can switch between modes by changing the Update Mode parameter of the Dynamic Bone component.
Threads: Dynamic Bone can run the physics simulation on a separate thread, which can improve performance and reduce the load on the main thread. However, this feature requires Unity 2017.1 or higher and may not work on some platforms. You can enable or disable threading by checking or unchecking the Use Multithread parameter of the Dynamic Bone component.
Constraints: Dynamic Bone can apply constraints to the bones, such as angle limit, length limit, or position limit. These constraints can prevent the bones from bending or stretching too much or moving out of place. You can add constraints by clicking Add Component > Scripts > Dynamic Bone Constraint. Then, drag and drop the constraint object into the Constraints list of the Dynamic Bone component.
Tips and tricks
Here are some tips and tricks on how to use Dynamic Bone in Unity:
To optimize performance, you can reduce the number of bones that use Dynamic Bone, use low-poly colliders, use Animate Physics mode, and enable threading.
To avoid glitches, you can adjust the physics parameters carefully, use appropriate colliders and constraints, and avoid overlapping colliders.
To create effects, you can use different gravity or force values, use different freeze axis values, or use scripts to control the physics parameters dynamically.
How to compare Dynamic Bone with other physics assets in Unity?
Comparison criteria
There are many physics assets in Unity that can achieve similar effects as Dynamic Bone, such as DOTS Dynamic Bone, EZSoftBone, Jiggle Physics, etc. How do you compare them and decide which one to use?
Here are some criteria that you can use to compare Dynamic Bone with other physics assets in Unity:
Features: What features does the asset offer, such as modes, threads, constraints, colliders, etc.?
Performance: How fast and stable is the physics simulation? How much CPU and memory does it consume?
Price: How much does the asset cost? Is it worth the money?
Support: How often is the asset updated? How responsive and helpful is the developer?
Reviews: What do other users say about the asset? What are the pros and cons?
Comparison table
Here is a comparison table that shows how Dynamic Bone compares with other physics assets in Unity:
Asset
Features
Performance
Price
Support
Reviews
Dynamic Bone
Easy setup, fast and stable physics simulation, compatibility with Mecanim and legacy animation, mobile friendly, full source code included, supports multiple colliders and constraints, two modes (Update and Animate Physics), threading option.
High performance, low CPU and memory usage.
$20
Frequent updates, responsive and helpful developer.
4.8/5 stars, 1.6K ratings. Pros: realistic motion, customization, source code access. Cons: glitches with some models or animations, lack of documentation.
DOTS Dynamic Bone
Built on Unity's Data-Oriented Technology Stack (DOTS), fast and stable physics simulation, compatibility with Mecanim and legacy animation, mobile friendly, full source code included, supports multiple colliders and constraints.
Very high performance, very low CPU and memory usage.
$25
Rare updates, unresponsive developer.
4.5/5 stars, 25 ratings. Pros: performance boost, customization, source code access. Cons: difficult setup, lack of documentation, no support.
EZSoftBone
Easy setup, fast and stable physics simulation, compatibility with Mecanim and legacy animation, mobile friendly, full source code included, supports multiple colliders and constraints.
High performance, low CPU and memory usage.
$10
Frequent updates, responsive and helpful developer.
4.9/5 stars, 230 ratings. Pros: realistic motion, customization, source code access. Cons: glitches with some models or animations.
Jiggle Physics
Easy setup, fast and stable physics simulation, compatibility with Mecanim and legacy animation, mobile friendly, full source code included.
High performance, low CPU and memory usage.
$15
Rare updates, unresponsive developer.
4.6/5 stars, 60 ratings. Pros: realistic motion, customization, source code access. Cons: lack of documentation, no support.
Conclusion
In conclusion, Dynamic Bone v1.1.7 .rar is a tool that applies physics to your character's bones or joints in Unity. It has many features and benefits that make it a popular choice among game developers. It is easy to download from various sources and install in Unity. It is also easy to use for basic and advanced purposes. It compares favorably with other physics assets in Unity in terms of features, performance, price, support, and reviews.
If you are looking for a way to add realism and immersion to your characters by making their parts move naturally according to physics, you should definitely try Dynamic Bone v1.1.7 .rar. It is a powerful and versatile tool that will enhance your game development experience and impress your players.
Here are some frequently asked questions and answers about Dynamic Bone v1.1.7 .rar:
FAQs
What are the system requirements for Dynamic Bone?
Dynamic Bone works on any platform that supports Unity, such as Windows, Mac, Linux, iOS, Android, etc. However, for optimal performance, you should have a decent CPU and GPU, as well as enough RAM and disk space.
How can I update Dynamic Bone to the latest version?
If you bought Dynamic Bone from the Unity Asset Store, you can update it by opening the Asset Store window in Unity and clicking on the Download button next to Dynamic Bone. If you downloaded Dynamic Bone from another source, you can update it by downloading the latest version from that source and replacing the old files with the new ones.
How can I contact the developer of Dynamic Bone?
You can contact the developer of Dynamic Bone by sending an email to willhong@gmail.com or by posting a comment or review on the Unity Asset Store page of Dynamic Bone.
How can I learn more about Dynamic Bone?
You can learn more about Dynamic Bone by reading the documentation included in the asset folder, watching the tutorial videos on YouTube, or browsing the forum threads on Unity Forums.
How can I report a bug or suggest a feature for Dynamic Bone?
You can report a bug or suggest a feature for Dynamic Bone by sending an email to willhong@gmail.com or by posting a comment or review on the Unity Asset Store page of Dynamic Bone. Please provide as much detail as possible, such as screenshots, videos, logs, etc.
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